Sunday 24 July 2016

3 type of 3D mapping which is commonly used in 3ds Maxs

In the lecture, I learn the 3D mapping, which is very helpful in making 3D model. What is 3D mapping? It is a technology that creates three-dimensional views of objects on computer screens. 

There is 3 way of 3D mapping which commonly used:

1.Displacement map.
->The most useful mapping methods. It help us to create the depth by the black and white color of a picture. (Black color is the concave and white color is convex.)




2.Specular map
->It help us to create refraction field to an object by using the picture.( The section with white color will refract the light.)





3.Bump map(don’t need photoshop)

->Create texture feel. This mapping could create the depth and texture quickly by just create it in 3Ds maxs.

As game designer, 3D mapping is very important because it help to reduce poly count in 3D model, lower the poly used in 3D, smoother the game play.

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