Today, I will list out the historical building which I will model it in 3D for assignment 2. Objective to post this blogger is for make wish from here, hope I could manage to done my assignment 2 safely.Those building are located in Melaka.
1. Syed Al Attas Mansion
2. Christ-church
3. St Paul’s Hill
4. Istana Kesultanan Melaka
5.Independence- memorial
I choose those building as my model in assignment 2 because, it seem beautiful and historic. This assignment seem like very difficult, I hope I could manage to pass through this.
Saturday, 9 July 2016
Saturday, 2 July 2016
What is NPR rendering?
Today I check about the NPR rendering. Its full name is Non-Photorealistic Rendering
It is a very helpful function, it allow us to make a 3D. And we could convert it into to 2D graphics or 2D-style 3D game. With this function, we might no need to draw the 2D graphics every time while we want new pose, facial expression, angle and others.
This function could reduce the cost in making 2D animation, but it will not very dynamic as the traditional 2D animation.
It is a very helpful function, it allow us to make a 3D. And we could convert it into to 2D graphics or 2D-style 3D game. With this function, we might no need to draw the 2D graphics every time while we want new pose, facial expression, angle and others.
In order to master the NPR function in 3D maxs, we have to know the space of the object very well. Although this function is very convenience, but it acquire a lot of knowledge in making it, have to make sure and check there is not problem in all angle, or else the picture will become very strange!
This function could reduce the cost in making 2D animation, but it will not very dynamic as the traditional 2D animation.
The picture above are the graphics made by 3Ds maxs with the rendering of NPR function. I really cannot notice and recognize these picture are originaly made by 3D.
NPR rendering frequently used in making Japan style game. It look like a 2D, but it IS 3D model. Therefore game developer could save their cost while making 2D game.
Conclusion, I feel the mighty of the 3D!
Bouncing Ball for the first assignment
Last week, I submitted my assignment 1 for the 3D animation. And I made a very crazy ball. Our first assignment is to create a 30 second video of bouncing ball which have their own thoughts, so I made a crazy ball which is crazy to bounce.
In the progress, in order to make a bouncing ball, it is no only made the ball moving, squash and stretch is the key to make it like a real bouncing ball.
In the progress, in order to make a bouncing ball, it is no only made the ball moving, squash and stretch is the key to make it like a real bouncing ball.
While making the ball squash and stretch, I cannot maintain the shape of the ball, after I changed the shape, I waste a lot of time to change it back into original shape until I give up. In my assignment 1, I think a lot of idea to hide my mistake in squash and stretch like changing behind a building and move the ball fast to make the abnormal squash and stretch not so obvious.
I very suffering in making the bouncing ball although it just a 30 second video.Hope I could quickly get familiar with 3Ds Maxs.
Why I want to become a game designer
Why I want to become a game designer? One of the important reason is because I very interesting in how the game designer create 3D model in game. In the game, we could control the 3D unlike the 3D in film, I very curious with it.
The game which inspired me in making 3D is Left 4 Dead 2, in that game, we could download the MOD which no official made and change the model in the game. Is is very fun to play the map or character made by the other people. There are a lot of creative map and character, I feel envy as they able to create 3D for the game.
And I also get the information that 3D made by game designer is different compare to 3D animator, the 3D made by game designer must be low in polygon in order to made the game smooth. This information made me confirm my route toward my target. And now, I am on the way to create my own 3D character or map and made it playable by other people.
That is why I want to become game designer.
The game which inspired me in making 3D is Left 4 Dead 2, in that game, we could download the MOD which no official made and change the model in the game. Is is very fun to play the map or character made by the other people. There are a lot of creative map and character, I feel envy as they able to create 3D for the game.
And I also get the information that 3D made by game designer is different compare to 3D animator, the 3D made by game designer must be low in polygon in order to made the game smooth. This information made me confirm my route toward my target. And now, I am on the way to create my own 3D character or map and made it playable by other people.
That is why I want to become game designer.
Sunday, 26 June 2016
Knight chess
Is weekend, is time to update my blog again. This week, our homework is make a horse chess.

In this homework, I learned the function of Bezier Corner, Refine, Surface editing in 3Dsmaxs, symmetry function, edit patch function.

I face a lot of problem when doing this homework, the most difficult part in doing this chess is the moment when I making the refining part, after refining the object, if I use the surface function but the surface did not created properly, I have to check which part did not connected then deleted it and refine and connect again, I stuck at this part a lot of time.
Luckily, I manage to finish it although it is very low in quality. But I learn a lot of things after doing this homework.
Luckily, I manage to finish it although it is very low in quality. But I learn a lot of things after doing this homework.
Saturday, 18 June 2016
About Z brush and My second homework
My lecturer give us topic about what is Zbrush?Today, I investigated what ZBrush is, and I found that ZBrush is also a 3D modeller software like 3Dsmaxs which I using now. But it is a better software in making the 3D character.
Modelling and mapping 3D character is the most complex work, but ZBrush able to make the work becomes easy and fun like the children playing in the dirt.Designers can control the ZBrush's brush tool easily and freely in carving image which inside their mind into 3D. Its brush can create wrinkles, hair, acne, and other details easily. It seems like a very powerful software, I might try it someday.
When making this chess, I having a trouble which is I cannot drag my picture (material)directly into the plane(object) in the 3Dsmaxs; in other word, my 3Dsmaxs cannot assign material to object. And I finally got the solution, which is don't open the 3Dsmaxs with administrator, or else it won't read the picture(material).
To making this chess is very easy, you just need to use line tool to draw the half of the shape of chess by tracing it on a plane. Then use lathe tool to make it.
And that is how my homework is done.
Friday, 10 June 2016
My first robot in 3D
This is my first time to make a blogger about 3D animation. Through the 3D animation class in University Tunku Abdul Rahman(UTAR), I learn to use 3dsmax, which is the software for creating the 3D model, and I finally done my first 3D model today! Why I making a robot? It is because our first homework is "make a robot".
The most difficult part in making this robot is to arrange those cube. It really take time to do it. Therefore, remember those shortcut key is the most important things in order to faster the progress. Lecturer said that, polygon used in 3D model must minimum because it could in order to smooth the gameplay. CPU no need to buffer so many polygon on time while gameplay. Since my course is game design, so my target is to learn for create model with less polygon.
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